13 March 2008

iPhone SDK and the Gaming Industry: a perfect marriage

So far the accelerometer feature of the iPhone has only been used in simple functionalities like the automatic adaptation of the display (from normal to landscape view) when the user rotates the device. But ever since I have a Mac that it puzzles me why has this feature been so underestimated in Apple products, especially in small devices like the iPhone and iPod Touch.

Ok, I understand that this feature may not be the best practice for laptops (to avoid any accidents or damage to internal moving parts) and, except for some really fun applications (like LiquidMac and MacSaber), this feature is not really needed.

But now that Apple has released the iPhone SDK, we'll see (in the near future) some interesting games that will take advantage of the accelerometer feature of the iPhone. Check out this video, featured in the iPhone SDK launch event:



Uau! It makes you wonder why wasn't the PSP built this way, doesn't it?

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